In addition to these object-like forms of play, practices such as gestures or infrastructures related to games can also have a formal character. On the basis of these findings, I propose the notion of a play-form for these object-affordances, which are characterized by being stable, recognizable and functionally related to the game context. Dice, for example, lend themselves to games with a component of randomness Card games have historically undergone a change from luck-based to skill-based games, while the mathematical principles underlying them are developed Boards invite competition for the space on their geometric surfaces. These objects therefore have the affordance to play those games with them. The study of dice games, card games and board games shows that similar material objects as well as the specific moments of attraction attached to them evoke similar games.
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